Created by Adam Spunberg & Shylah Addante
Designed by Sam Cushion
You rise up on the platform and gradually your eyes become accustomed to the bright light of the arena. You are frozen in your spot and take a moment to sweep your eyes across your surroundings. You see what looks like a dense forest off to your left, and an open green field to your right. Straight in front of you is the famed Cornucopia. Stuffed inside it and scattered around it are various plants, bewitched items, quaffles, wands, potion bottles, and all sorts of other magical objects.
About 10 feet in front of you, not too close to the mouth of the Cornucopia, you spy a large old wand. You know it's not yours, but you're pretty sure it would come in handy for basic spell work. Summoning charms are easy for you now, thanks to Harry's lessons in Dumbledore's Army back at school. If you had this wand, you could use it to summon other weapons and food. As you're debating whether or not to go for it, you scan the surrounding area with your sharp eyes. In the split second before the gong sounds, Angelina catches your eye with a warning glance. What is she warning you against? Is she even trying to help you? Or has she turned enemy so quickly? The gong sounds.
A.) Make a mad dash for the wand, relying on your speed to save you
B.) Change your mind and seek shelter far away from the bloodbath